| Project | Fifth Son | ![]() |
| Role | Lead Designer | |
| Description | This innovative project was designed to utilize traditional gaming media as well as email, telephone, instant messaging, and real world interaction. In a fully automated process, player decisions affect the interactions that they recieve, thus making it a replayable experience. To encourage replayability and collaboration, some of the finer plot points and a couple exciting puzzles are revealed only through multiple game play experiences. | |
| In Detail | I
was approached to provide a viral marketing hook to a relatively typical
point and click adventure game. My initial responsibility was to play
the game as it was designed and provide thoughts on how to create a few
interactive websites. As I worked through the game, I discovered several
points where an email hint from a character would be welcomed. Before
long, I was responsible for transforming the simple adventure game into
a pervasive gaming experience.
Although the game has been shelved in favor of other projects and the likelihood of the game being completed & published seems to dwindle which each passing week, the successes and failures in the project have been an important part of my growth as a game designer. Therefore, I felt important to mention on the portfolio and would freely welcome any discussion on the aforementioned successes and failures as well as the decision to stop active development. |
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| Selected Files | coming soon | |
