![]() |
Enhanced TV Studio Project (2004)Designer & Content Developer |
|
Working in collaboration with the American Film Institute's eTV Workshop and PBS's award-winning American Experience series, we created a prototype of an American Experience Virtual Channel, demonstrating how the art of film documentary can be enhanced and deepened through the affordances of digital media. (more information)
|
|
![]() |
SMB: Missed Steaks (2004)Lead Designer |
|
This four week long experience was designed to increase corporate communications and train employees on a new intranet system. Responsibilities included, but were not limited to: project management; game design; puzzle development; plot and character development; content writer. (more information)
|
|
![]() |
Fifth Son (2002-2004)Lead Designer |
|
Innovative gaming project designed to utilize traditional gaming media (cd, internet) as well as email, telephone, instant messaging, and real world interaction. Responsibilities included, but were not limited to: enhance the existing storyline; content development; puzzle development; contract coordinator. (more information)
|
|
![]() |
Metacortechs (2003)Designer |
|
An independent alternate reality game built on the premise created by Warner Brother's Matrix Trilogy. The eight week long game attracted over 125,000 players from 115 countries. Responsibilities included, but were not limited to: project management; game design; puzzle design and development; plot and character development; content writer; web design and development; character acting. (more information)
|
|
![]() |
LockJaw (2001-2002)Designer |
|
This four week long experience was designed to increase corporate communications and train employees on a new intranet system. Responsibilities included, but were not limited to: project management; game design; puzzle development; plot and character development; content writer. (more information)
|




